We are a Latin American collective of artists and researchers based in Lisbon. Formed in 2023 by Thaynã Targa (Brazilian), Fabio Curi (Luso-Brazilian), and Pablo Díaz (Italo-Chilean), we explore aesthetic and theoretical issues of contemporaneity related to the field of technology.
We dive into and enjoy experimenting with emerging tools, while also seeking to understand the political and social impacts these structures produce. Through digital experimentation and hybrid media, we explore narratives ranging between tradition and innovation, crafts and code, space and interface, politics and poetics.
Artist and Contemporary Art researcher, Master's in Arts with specialization in Art Theory and History from the Federal University of Espírito Santo (PPGA-UFES/BR) and PhD Candidate in Art History at the Faculty of Social and Human Sciences of NOVA University of Lisbon, with funding from the Foundation for Science and Technology (FCT). She integrates the research groups Critical and aesthetic experience in Gerd Bornheim at the Federal University of Espírito Santo and Contemporary Art Studies at the Institute of Art History at Nova University of Lisbon. Her investigations focus on the contemporary relationship between individuals and technological processes, with the intention of exploring the aesthetic and political changes that emerge in the sphere of digital culture. Within the scope of her doctorate, she investigates the rise of memes on social networks and how they related to Brazilian politics from 2016 to 2022.
Musician, Sound Artist, Craftsman. He began his music studies at the Pontificia Universidad Católica de Chile, later in Sound Art at the Universitat de Barcelona. He recently successfully completed the thesis process for his master's degree in Art and Science of Glass and Ceramics at VICARTE, FCT, Nova University of Lisbon (UNL). His research is fundamentally related to clay, ceramics and glass in relation to the sound that these materials can produce. His practice is fundamentally framed in the area of sound sculpture. In parallel, another relevant part of his practice has to do with the incorporation of digital media, especially open source, in his research and artistic production strategies, as a way of trying to connect tradition, craft, science and technology. Sound sculpture, sound design and ASMR elaboration are strategies that together with audiovisual processes, shape the body of work he has developed to date.
Code and artificial intelligence developer, with great interest in audiovisual and a special passion for stopmotion, video editing and algorithmic content creation. Parallel to his technical career, he currently has a stop motion project (De Bruits) where he animates plasticine objects and other objects recovered from nature, such as seashells.